


This one even has green edges by having different materials for them.

Plate Glass with green edges Īnother glass setting.

Ztransp: enabled (this is very important, otherwise when you set your alpha value, only your background color will show through, not the object behind the alphaed object)Īll the rules for raytracing apply as written above. Just play with the "Alpha" setting until you get the effect you want. Here is an example of some glass that is less transparent and more reflective, almost a mirror. (This setting only applies on rendering while using Blender Internal, not suitable for others like Yafray.) Raytracing is enabled by default in Blender 2.37 and higher. Note: Don't forget to enable raytracing on the render tab (Press F10 in the buttons window, then go to render tab within that window and click the button Ray which will enable the raytracing). NOTE: it is suggested to play with the Fresnel for transparency. (This setting only applies on rendering while using Blender Internal, not suitable for others like Yafray, etc.)Ĭolor: a color of your choice ( try and keep the S(aturation) below.
